I find the best deathmatches have between 5 and 10 players. Too many and the chances of someone respawning next to your clever hiding place become too great.
Auto-aim or not? I like auto-aim. I'm good at using it to my advantage. I understand that it diminishes the skill factor and I respect those who refuse to play with it. Without doubt it changes the entire character of the game. When it's off I play differently - searching for sniper rifles and high places. Cars and bikes are safer too.
Respawn distance is the key to stopping the game descending into farce. I recently learned this when I set a game in the airport with Near respawning and a 1 second respawn time. Players were appearing, killing, and being killed constantly. After 10 minutes of this our scores were high but I'm sure everyone was getting as bored as I was. Embarrassing, as I had been thinking about what makes a good match and had been critical of others' choices.
The odd off-the-wall game, for example with only 'projectile' weapons (which include Molotov cocktails and grenades?!), can be fun. If you try setting this up you'll be kicked a bit - some players can't cope with anything other than guns. I recently had such a game at the airport that made me laugh out loud as players drove chaotically around the runway trying to mow down the pedestrians who were lobbing firebombs at them, with helicopters divebombing everybody.
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